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TBC Combat Rogue Phase 3 BiS List

Rogue Combat Rogue ·

Phase 3 is a big step for Combat rogues: Slayer’s Armor tier 6 set, epic gems, and - if you’re lucky enough - the legendary twin blades Warglaives of Azzinoth, the best rogue weapons in the game.

What’s new in Phase 3

Best in slot

The first row in each slot is the BiS pick - the rest are ranked alternatives. Items from earlier phases only appear where they’re still competitive in Phase 3. Hit Equip on any item to view it in the character viewer and its impact on the stats.

Interactive 3D character model viewer rendering the character with the currently equipped gear, weapons and visible appearance.
Base Stats
Strength
100
Agility
683
Stamina
637
Intellect
43
Spirit
69
Health
9894
Armor
4103
Attack Power
2085
Crit
708 / 32.06%
Hit
320 / 20.28%
Haste
0 / 0.00%
Expertise
16 / 16
Armor Pen
476

Click any gear slot above, or an Equip button in the list, to try items - the model and stats update instantly.

Head

Neck

Shoulder

Back

Chest

Wrist

Hands

Waist

Legs

Feet

Ring 1

Ring 2

Trinket 1

Trinket 2

Main hand

Off hand

Ranged

Enchants

SlotEnchant
HeadGlyph of Ferocity (+34 AP, +16 hit)
ShouldersGreater Inscription of Vengeance (+30 AP, +10 crit)
BackEnchant Cloak - Greater Agility (+12 agility)
ChestEnchant Chest - Exceptional Stats (+6 all stats)
WristsEnchant Bracer - Assault (+24 AP)
HandsEnchant Gloves - Superior Agility (+15 agility)
LegsNethercobra Leg Armor (+50 AP, +12 crit)
FeetEnchant Boots - Dexterity (+12 agility)
WeaponsEnchant Weapon - Mongoose, both hands

Gems

Meta: Relentless Earthstorm Diamond. Fill red sockets with Delicate Crimson Spinel, and use Glinting Pyrestone (agility + hit) in yellow sockets while you still need hit, and Shifting Shadowsong Amethyst in blue. Try to maximize agility primarily and hit secondarily, while of course keeping the meta socket bonus active.

Talents

The raiding standard is 20/41/0 - deep Combat for Adrenaline Rush, Combat Potency and Surprise Attacks, with 20 in Assassination for Relentless Strikes and Lethality.

Open in talent calculator
Assassination
20
Combat
41
Subtlety
0

How much hit do you need?

9% (142 hit rating) caps your yellow attacks - Sinister Strike and other abilities - against a level-73 boss, at 15.77 rating per 1%. However, you do want to go way beyond that. Hit is one of your most important stats apart from agility. 5/5 in Precision in the talent build gives you an additional 5% hit, and if you group with a Draenei you gain an additional 1% from Heroic Presence.

5/5 points in the talent Combat Potency makes your successful off-hand melee swings have a 20% chance to regenerate 15 energy, which in turn allows you to dish out more Sinister Strikes and build combo-points faster. Your off-hand melee swings have about a 28% chance to miss, so that’s why hit is such a crucial stat.

Poisons matter here too: Deadly Poison and Instant Poison are a large share of your damage, and they land on a separate spell-hit roll - they can be resisted even when the weapon swing connects, and that miss window (17% against a level-73 boss) is bigger than the 9% cap on your yellow attacks. So hit keeps reducing poison misses long after your specials are capped.

What about expertise?

Expertise reduces the raid boss’s chance to dodge your attack from behind (0.25% per point; a raid boss dodges 6.5% of attacks, so 26 expertise removes it entirely). Combat rogues get 10 expertise from 2/2 Weapon Expertise, and a human adds another 5 when wielding a sword (Sword Specialization) or mace (Mace Specialization). Belt of One-Hundred Deaths contributes 6 expertise (25 rating), which is why it’s still BiS in Phase 3.